Augmented Reality for Mobile
Duration
3 Day
Level
Intermediate Level
Design and Tailor this course
As per your team needs
Augmented Reality (AR) is a technology that has gotten a lot of interest from the scientific community because of its ability to blend the actual/tangible elements with virtual elements. It is considered as a great tool or a method to visualize context-related data.
The user is provided with computer generated images and videos layered over and registered with the actual world, thereby supplementing it. AR has been extensively explored over several decades, promising intellect augmentation and increased productivity, but it has yet to reach a large audience.
The program’s initial focus would be integrating virtual objects with real time video feeds for augmented reality.
Significant development has already happened in areas critical to the realization of augmented reality on mobile phones. Below are some of the Augmented Reality Components and Features:
- Tracking – To obtain and deliver associated virtual resources, the system has to know the user’s viewpoint. It needs to know the position and orientation of the system display in a physical coordinate system with a known mapping to a virtual coordinate system. Tracking is the process of establishing location and orientation characteristics.
- Displays – A mixed-reality AR system must be able to produce both real and virtual content assimilated together seamlessly. As a result, the user must be able to perceive the real environment superimposed with 3D visuals on the display. At interactive frame rates, it should also be trackable.
- 3D Input – Key features and constraints of 3D input to be discussed.
The intended audience of the course is:
- Gaming/VR/AR Enthusiastic
- Developers
- Engineers
- Architects
- What is Augmented Reality (AR)?
- History of AR
- Characteristics & Key Elements of AR
- Components of AR
- Categories of AR
- AR Hardware and Platforms
- Key Options for AR Development
- What & Why of Key AR Development Platforms –
- Unity
- Blender
- Vuforia
- SketchFab
- Understanding AR SDKs’ high-level capabilities
- Platform Walkthroughs
- Hands-on: Deploying your first AR Application on Mobile
- Structure of a AR Application through Unity
- Designing your first AR Application
- Understanding Assets & Liabilities
- Asset Construction using Vuforia & SketchFab
- Working with Objects in Vuforia & SketchFab
- Key Unity & Blender APIs for building AR Applications
- Electronics for AR application
- Head Mounted Display (HMD)
- Input & Output Devices for AR
- Sensors
- Vision – Camera for AR
- Sound for AR
- Navigation in AR
- Manipulation in AR
- Hands-on: Manipulation of AR objects on Mobile
- Components of Interaction
- Object Recognition in AR
- Navigation and System Control in AR
- 3D User Interfaces
- Case Study: Pokemon Go
- Hands-on: Navigation and System Control of AR objects on Mobile
- AR in Retail
- Marketing Alternatives
- Store assets for AR in Blender & WebAR (SketchFab)
- AR Marketing
- AR Influencer Marketing
- AR-based Referral Campaigns
- Best Practices of Building AR Applications
- Optimizing AR Applications
- Securing AR Applications
- Testing AR Applications
Hands-on: Evolving your AR Application
- XR Solution for Coca Cola
- Burger King XR Engagement
- Immersive and AR based solution for Biryani By Kilo
- Participant should have basic knowledge of 3D Coordinate Geometry
- Setup accounts for Vuforia, Unity and SketchFab