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Augmented Reality on Mobile: Building Immersive Experiences

Integrating Virtual Elements with Real-World Environments for Mobile

Duration

3 Days (8 hours per day)

Level

Intermediate to Advanced Level

Design and Tailor this course

As per your team needs

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This course offers an in-depth exploration of Augmented Reality (AR) technologies specifically tailored for mobile platforms. Participants will learn how to seamlessly integrate virtual objects and real-world elements to create engaging, immersive AR experiences. The course aims to:

  • Introduce the key concepts, technologies, and platforms used in AR development, with a special focus on mobile AR
  • Equip participants with practical skills for developing AR applications using tools such as Unity, Vuforia, Blender, and SketchFab
  • Provide hands-on experience in designing, deploying, and testing AR applications on mobile devices
  • Explore the hardware, sensors, and input/output systems crucial to AR functionality
  • Demonstrate the application of AR in various sectors, including retail and enterprise, and the future potential of AR in marketing and immersive engagement
  • Address the technical and design challenges of AR, including object tracking, 3D input, and interaction methods, and how to overcome them in mobile environments
  • Offer focused case studies on real-world AR applications, highlighting the impact of AR across different industries

Learning Outcomes & Key Takeaways:

By the end of this course, participants will be able to:

  • Master the Core Concepts of AR: Gain a strong foundation in the fundamental principles of AR, including its hardware, software, and user interfaces
  • Develop Mobile AR Applications: Build and deploy functional AR applications on mobile devices using Unity, Vuforia, and Blender
  • Implement 3D Object Tracking and Interaction: Learn to track real-world environments and integrate 3D virtual elements in real time, allowing for dynamic AR experiences
  • Understand the Role of Hardware in AR: Explore the various input/output devices, sensors, and cameras used in AR, and understand their role in creating a seamless AR experience
  • Create Immersive AR Solutions: Develop retail and enterprise AR applications that engage users, enhance brand experiences, and drive innovation
  • Master AR Development Platforms: Gain proficiency with key AR development platforms (Unity, Vuforia, SketchFab) to create and manipulate AR objects and environments
  • Overcome AR-Specific Challenges: Address and troubleshoot challenges such as tracking, navigation, and system control in AR
  • Apply AR in Industry Scenarios: Leverage case studies to understand how AR is used in real-world applications, such as marketing campaigns and customer engagement
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  • Developers & Engineers: Interested in building mobile AR apps
  • AR/VR Enthusiasts: Eager to explore AR’s potential on mobile devices
  • UX/UI Designers: Focused on enhancing AR user experiences
  • Tech Innovators: Entrepreneurs exploring AR solutions for products
  • Students & Learners: Looking to apply AR technologies in projects
  • Industry Professionals: In sectors like retail, marketing, and real estate adopting AR strategies
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  • What is Augmented Reality (AR)?
  • History of AR
  • Characteristics & Key Elements of AR
  • Components of AR
  • Categories of AR
  • AR Hardware and Platforms
  • Key Options for AR Development
  • What & Why of Key AR Development Platforms 
    • Unity
    • Blender
    • Vuforia
    • SketchFab
  • Understanding AR SDKs’ high-level capabilities
  • Platform Walkthroughs 
  • Hands-on: Deploying your first AR Application on Mobile 
  • Structure of a AR Application through Unity
  • Designing your first AR Application
    • Understanding Assets & Liabilities
    • Asset Construction using Vuforia & SketchFab
  • Working with Objects in Vuforia & SketchFab
  • Key Unity & Blender APIs for building AR Applications
  • Electronics for AR application
  • Head Mounted Display (HMD)
  • Input & Output Devices for AR
  • Sensors
    • Vision – Camera for AR
    • Sound for AR
    • Navigation in AR
    • Manipulation in AR
  • Hands-on: Manipulation of AR objects on Mobile 
  • Components of Interaction
  • Object Recognition in AR
  • Navigation and System Control in AR
  • 3D User Interfaces
  • Case Study: Pokemon Go
  • Hands-on: Navigation and System Control of AR objects on Mobile
  • AR in Retail
  • Marketing Alternatives
  • Store assets for AR in Blender & WebAR (SketchFab)
  • AR Marketing
  • AR Influencer Marketing
  • AR-based Referral Campaigns
  • Best Practices of Building AR Applications
  • Optimizing AR Applications
  • Securing AR Applications
  • Testing AR Applications
  • Hands-on: Evolving your AR Application 
  • XR Solution for Coca Cola
  • Burger King XR Engagement
  • Immersive and AR based solution for Biryani By Kilo
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  • Basic understanding of 3D coordinate geometry
  • Accounts set up for Unity, Vuforia, and SketchFab
  • Familiarity with mobile development concepts
  • Interest in exploring AR technologies

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