Mastering Unity: AR/VR for App and Game Development
Duration
5 Days (8 hours per day)
Level
Basic to Intermediate Level
Design and Tailor this course
As per your team needs
Virtual reality is a computer-generated simulation of a 3D environment, which when experienced using HMDs gives a realistic effect. The VR/AR app development requires knowledge of VR/AR hardware and any software, which will help one to design it.
This comprehensive course offers an in-depth dive into the world of AR/VR development using Unity3D. By blending theoretical concepts with practical hands-on experience, participants will gain the skills necessary to create immersive AR/VR applications for both gaming and business purposes. Throughout the course, students will:
- Explore foundational VR concepts, including types of VR experiences and hardware
- Master Unity3D’s development environment, from interface navigation to advanced 3D simulation
- Learn how to create VR applications, integrate VR devices, and implement gaze-based controls
- Delve into AR development, comparing ARKit and ARCore, and mastering 2D/3D object tracking using Vuforia SDK
- Implement mixed reality (MR) interaction techniques such as gesture and voice control, enhancing user engagement
- Gain a solid understanding of cross-platform deployment, scene management, and data persistence in Unity3D
- By the end of the course, participants will be equipped to build, deploy, and refine both AR and VR-based applications
Learning Outcomes:
Upon successful completion of this course, participants will:
- Have a strong understanding of AR/VR hardware and software fundamentals
- Develop interactive, immersive virtual and augmented reality applications using Unity3D
- Create and run simulations, integrate VR devices, and implement gaze-based control in VR environments
- Build AR-based applications using Vuforia SDK, including image and object tracking
- Understand the complexities of gesture and voice control and successfully implement them in AR/VR projects
- Be proficient in deploying applications across various platforms, managing scenes, and maintaining data persistence within Unity projects
Key Takeaways:
- Mastery of Unity3D for AR/VR application and game development
- Expertise in designing and building VR simulations with gaze-based control and physics integration
- Proficiency in developing AR applications using image and object tracking, including real-time interaction
- Understanding the latest interaction techniques such as gesture and voice control, and their application in mixed reality (MR) projects
- Knowledge of publishing and deploying AR/VR apps across multiple platforms with an emphasis on scene management and cross-platform compatibility
- AR/VR enthusiasts looking to create engaging and immersive apps
- Game developers seeking to broaden their skill set with AR/VR technologies
- Software engineers and developers interested in creating AR/VR solutions
- Architects and engineers exploring virtual simulations for design and modeling
- Entrepreneurs and business developers aiming to integrate AR/VR into their business strategies
- Introduction to VR
- What is VR?
- Types of VR
- Type of VR experiences
- Uses and advantage of VR
- Getting Started
- Unity User Interface: Core Components
- Unity Editor
- Unity Assets management
- Hands on exercise
- Create diorama
- Add scene and background to it
- Introduction to Blender
- Hands on exercise
- VR device Integration
- Build for various different environment
- Stereoscopic 3D Viewing
- Working of VR
- Hands on exercise
- Gaze based control
- World Space UI
- First Person character
- Physics and Environment
- Walkthrough and Rendering
- Hands on exercise
- Mobile based VR Application
- A Game
- Simulation
- Hands on exercise
- Other VR development environments
- What is AR Development and its scope in Industry
- ARkit vs ARcore
- Software Installation and Licensing of Vuforia in Unity3D
- 2D Tracking
- Image Based AR
- Wireframe Look
- 3D Tracking
- Object Target and Spatial Mapping
- Detect Object Targets and overlay some particle effects on them
- Detect Multi Targets and overlay some audio effects on them
- Use Vuforia Smart Terrain to detect objects in real time – Powerful for games and entertainment
- Understand Design Principles that are best used to make your AR apps human useable
- Attach virtual objects to planes / floors to build a dynamic app using Ground Planes
- Understanding the difference between Hit Testing and Raycasting and implementing it using scripting
- Add interactivity to AR apps with Virtual Buttons
- Understanding concepts of Cursor used in VR-AR based games
- Understanding Gesture and voice control
- Implementing these control features using scripting and imbedding it in our AR-VR based projects
- Managing Scenes
- Establishing Scene Order
- Switching Scenes
- Persisting Data and Objects
- Keeping Objects
- Saving Data to pass to next scene
- Unity Player Settings
- Cross Platform Settings
- Per Platform Settings
- Basic knowledge of object-oriented programming (OOP) principles
- Familiarity with 3D environments and basic math concepts like vectors and matrices
- A PC or laptop that meets the minimum requirements for running Unity SDK
- Unity 3D and Vuforia SDK installed (installation guidance provided)
- A functional webcam (external preferred but smartphone acceptable)
- Headphones with a microphone for testing voice control features
- Game controller for testing gesture-based functionalities
- A head-mounted device (HMD) for VR testing
- Android phone (for mobile-based AR/VR testing)