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Mastering Unity: AR/VR for App and Game Development

Leverage Augmented and Virtual reality to Gamify Your Apps, and Appify Your Business

Duration

5 Days (8 hours per day)

Level

Basic to Intermediate Level

Design and Tailor this course

As per your team needs

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Virtual reality is a computer-generated simulation of a 3D environment, which when experienced using HMDs gives a realistic effect. The VR/AR app development requires knowledge of VR/AR hardware and any software, which will help one to design it.

This comprehensive course offers an in-depth dive into the world of AR/VR development using Unity3D. By blending theoretical concepts with practical hands-on experience, participants will gain the skills necessary to create immersive AR/VR applications for both gaming and business purposes. Throughout the course, students will:

  • Explore foundational VR concepts, including types of VR experiences and hardware
  • Master Unity3D’s development environment, from interface navigation to advanced 3D simulation
  • Learn how to create VR applications, integrate VR devices, and implement gaze-based controls
  • Delve into AR development, comparing ARKit and ARCore, and mastering 2D/3D object tracking using Vuforia SDK
  • Implement mixed reality (MR) interaction techniques such as gesture and voice control, enhancing user engagement
  • Gain a solid understanding of cross-platform deployment, scene management, and data persistence in Unity3D
  • By the end of the course, participants will be equipped to build, deploy, and refine both AR and VR-based applications

Learning Outcomes:

Upon successful completion of this course, participants will:

  • Have a strong understanding of AR/VR hardware and software fundamentals
  • Develop interactive, immersive virtual and augmented reality applications using Unity3D
  • Create and run simulations, integrate VR devices, and implement gaze-based control in VR environments
  • Build AR-based applications using Vuforia SDK, including image and object tracking
  • Understand the complexities of gesture and voice control and successfully implement them in AR/VR projects
  • Be proficient in deploying applications across various platforms, managing scenes, and maintaining data persistence within Unity projects

Key Takeaways:

  • Mastery of Unity3D for AR/VR application and game development
  • Expertise in designing and building VR simulations with gaze-based control and physics integration
  • Proficiency in developing AR applications using image and object tracking, including real-time interaction
  • Understanding the latest interaction techniques such as gesture and voice control, and their application in mixed reality (MR) projects
  • Knowledge of publishing and deploying AR/VR apps across multiple platforms with an emphasis on scene management and cross-platform compatibility
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  • AR/VR enthusiasts looking to create engaging and immersive apps
  • Game developers seeking to broaden their skill set with AR/VR technologies
  • Software engineers and developers interested in creating AR/VR solutions
  • Architects and engineers exploring virtual simulations for design and modeling
  • Entrepreneurs and business developers aiming to integrate AR/VR into their business strategies
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  • Introduction to VR
  • What is VR?
  • Types of VR
  • Type of VR experiences
  • Uses and advantage of VR
  • Getting Started
  • Unity User Interface: Core Components
  • Unity Editor
  • Unity Assets management
  • Hands on exercise
  • Create diorama
  • Add scene and background to it
  • Introduction to Blender
  • Hands on exercise
  • VR device Integration
  • Build for various different environment
  • Stereoscopic 3D Viewing
  • Working of VR
  • Hands on exercise
  • Gaze based control
  • World Space UI
  • First Person character
  • Physics and Environment
  • Walkthrough and Rendering
  • Hands on exercise
  • Mobile based VR Application
    • A Game
    • Simulation
  • Hands on exercise
  • Other VR development environments
  • What is AR Development and its scope in Industry
  • ARkit vs ARcore
  • Software Installation and Licensing of Vuforia in Unity3D
  • 2D Tracking
    • Image Based AR 
    • Wireframe Look
  • 3D Tracking
    • Object Target and Spatial Mapping
  • Detect Object Targets and overlay some particle effects on them
  • Detect  Multi Targets and overlay some audio effects on them
  • Use Vuforia Smart Terrain to detect objects in real time – Powerful for games and entertainment
  • Understand Design Principles that are best used to make your AR apps human useable
  • Attach virtual objects to planes / floors to build a dynamic app using Ground Planes
  • Understanding the difference between Hit Testing and Raycasting and implementing it using scripting
  • Add interactivity to AR apps with Virtual Buttons
  • Understanding concepts of Cursor used in VR-AR based games
  • Understanding Gesture and voice control
  • Implementing these control features using scripting and imbedding it in our AR-VR based projects
  • Managing Scenes 
    • Establishing Scene Order
    • Switching Scenes
  • Persisting Data and Objects 
    • Keeping Objects
    • Saving Data to pass to next scene
  • Unity Player Settings 
    • Cross Platform Settings
    • Per Platform Settings
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  • Basic knowledge of object-oriented programming (OOP) principles
  • Familiarity with 3D environments and basic math concepts like vectors and matrices
  • A PC or laptop that meets the minimum requirements for running Unity SDK
  • Unity 3D and Vuforia SDK installed (installation guidance provided)
  • A functional webcam (external preferred but smartphone acceptable)
  • Headphones with a microphone for testing voice control features
  • Game controller for testing gesture-based functionalities
  • A head-mounted device (HMD) for VR testing
  • Android phone (for mobile-based AR/VR testing)

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