Design Patterns for Scalable and Concurrent Systems

Building Robust, High-Performance Software with Modern Architectural Patterns

Duration

2 Day

Level

Advanced Level

Design and Tailor this course

As per your team needs

Overview

This outlines a revised 2-day intensive workshop, The curriculum is structured to first build a strong foundation in code quality and design principles before moving to advanced patterns. The primary focus remains on improving day-to-day coding practices, with architectural topics serving as context for applying robust, code-level patterns.

Audience

  • Software Engineers & Developers (Mid to Senior level)
  • Technical Leads & Architects
  • R&D Engineers working on backend, data, or scalable systems
  • Anyone involved in designing and implementing complex systems

Prerequisites

  • Solid understanding of object-oriented programming (Java, C++, Python, or similar)
  • Basic experience with threads or asynchronous programming
  • Familiarity with software architecture concepts is a plus but not required

Curriculum

(Focus: The “what, why, and how” of clean code and technical debt reduction)

This module provides the vocabulary and techniques for improving existing code.

  • Principles of Clean Code: Writing code that is readable, simple, and expressive.
  • Identifying Code Smells: Learning to spot common issues such as:
    • Bloaters: Long Method, Large Class, Data Clumps.
    • Change Preventers: Shotgun Surgery, Divergent Change.
    • Dispensables: Duplicate Code, Dead Code, Comments as a crutch.
    • Couplers: Feature Envy, Inappropriate Intimacy, Message Chains.
  • Core Refactoring Techniques: Learning specific, safe techniques to fix smells.
    • Composing Methods: Extract Method, Inline Method.
    • Moving Features: Move Method, Move Field, Extract Class.
    • Organizing Data: Replace Magic Number with Symbolic Constant.
    • Simplifying Conditionals: Decompose Conditionals.
  • Functional Python techniques (e.g., function-based “template methods” using first-class functions).
  • Hands-On: Participants will be given a codebase with known code smells and will apply specific refactoring techniques to improve its quality.

(Focus: The five pillars of modern object-oriented architecture)

A focused deep dive into the principles that enable flexible and maintainable systems.

  • S – Single Responsibility Principle: A class should have only one reason to change.
  • O – Open/Closed Principle: Software entities should be open for extension, but closed for modification.
  • L – Liskov Substitution Principle: Subtypes must be substitutable for their base types.
  • I – Interface Segregation Principle: Many client-specific interfaces are better than one general-purpose interface.
  • D – Dependency Inversion Principle: Depend upon abstractions, not concretions.
  • Encapsulation, Cohesion, and Loose Coupling: Mastering the balance for flexible and robust components.
  • Hands-On:  Multiple design and coding exercises where participants refactor a system that violates several SOLID principles into a compliant, robust design.

(Focus: Implementing proven solutions to common problems)

This module introduces the foundational “Gang of Four” patterns, with a heavy emphasis on practical implementation.

  • Creational Patterns: Factory, Singleton, Builder (Solving object creation problems).
  • Structural Patterns: Adapter, Composite, Proxy (Simplifying how objects and classes are composed).
  • Behavioral Patterns: Observer, Command (Managing object responsibilities and communication).
  • Hands-On: Implement a feature using Observer and Factory patterns to create a flexible and extensible system.
  • Hands-on emphasis on Builder, Observer, and Composite; lower-priority patterns may be omitted as needed.

(Focus: Writing correct and efficient concurrent code)

This module tackles the challenges of multithreading, focusing on patterns that prevent common errors like race conditions and deadlocks.

  • Core Concepts: Threads, shared resources, race conditions, and synchronization strategies.
  • The Producer-Consumer Pattern: A deep dive into one of the most common concurrency problems.
  • Thread Pool Pattern & Executor Frameworks: Managing thread lifecycles efficiently.
  • Other Concurrent Patterns: A look at Future/Promise and Observer in concurrent contexts.
  • Future/Promise patterns with dedicated hands-on exercises.
  • Link concurrency discussions to the Observer pattern (reactive eventing and callbacks).
  • Hands-On:
    • Build a thread-safe producer-consumer system from scratch.
    • Hands-on with Future/Promise to coordinate async workflows (de-emphasizing executor-focused drills).

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